TL;DR: I made it so I can make clones of objects in the game not tedious to do.
Managed to get objects to be instantiated as classes that could be drawn and controlled seperately than creating a field object that can’t be instantiated in the game class
In other words I can now make copies of ships or bullets and have them draw properly while not being inside the main game class.
This is useful because I don’t want to have to keep it all in one class and I’ll be able to do references to these objects when certain things such as collision detection is being handled.
It also looks tidier.
So this is a screenshot I took of my development work space.
At the moment I’m analyzing an example demo game that was provided on XNA’s codign site in order to understand how the XNA framework functions by example.
This is basically a dev blog so I won’t be ashamed of saying anything such as
I don’t know how to profficiently code in C# yet or XNA framework
I Will say that I have some sort of coding skills in java and have coded a lot in another language before called gamemaker; which i’ve long since considered not good enough for my goals.
Also I’m not sure whether I should post once a day or each week or just whenever I feel like i accomplished something. But I’ll figure that out eventually.
Some idea sketches from our Project.
Project Ace is going to be a Side scrolling shoot em up game which will first be available on PC and will work its way onto xbox live arcade.
This blog will just be postings of developement that will be occurring for the project.
Report: Basic frame work of project is still being set up and the game is not even in Alpha.
Volunteers for Alpha testing are open if you would like to be put on the Alpha test list please send an Ask.